This website requires JavaScript.
Explore
Help
Sign In
andrew
/
libakgl
Watch
1
Star
0
Fork
0
You've already forked libakgl
Code
Issues
Pull Requests
1
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
149bee0c993496f931c9d2cb06a27b1a0dcf209a
libakgl
/
docs
/
images
/
sidescroller.png
72 lines
11 KiB
Plaintext
Raw
Normal View
History
Unescape
Escape
Take the tutorial figures out of the games themselves Both examples gain --screenshot PATH and --screenshot-frame N. The capture sits between the world being drawn and the frame being presented, because SDL_RenderPresent is where the target stops being readable, and it works under the dummy video driver and the software renderer like the rest of the headless path does. `cmake --build build --target docs_game_figures` regenerates docs/images/sidescroller.png and docs/images/jrpg.png by running each game to a chosen frame. Same contract as docs_screenshots: deliberate, never part of a build, because the PNGs are tracked. There is no --check counterpart, and the target says why -- the sidescroller drives its physics from the wall clock, so a byte comparison would fail for reasons that have nothing to do with the documentation. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KzBDV2fqgnUAcqCKqKvc71
2026-08-02 08:38:18 -04:00
<EFBFBD>
PNG